Loadout Gaming Study
60+ questions on gaming and esports: titles, habits, platforms, creators, events, sponsorship. Asked the same way every year.
Gaming and esports audience research
Loadout asks 60+ questions on gaming and esports, written by people who play, and links every answer to 70,000+ datapoints on the rest of their lives. You see who your audience really is, what they care about and how your brand should show up. In 20+ markets.
Up to 1,000 respondents per marketBuilt on GWI Core
Brands that trust Loadout
Build an audience
Example dataIllustrative numbers to show how the dashboard works. Real figures come from the Loadout Gaming Study and GWI Core.
A gamer is defined by how much they identify with the community, not by the hours they log. Modern gaming is Discord with friends, watching creators and following esports as much as playing. You need data built around that culture.
We know the space, so we ask in the language gamers use, read the answers better and recommend what will actually work for your brand.
The core questions are asked the same way every wave, so you can track change year on year and compare one market with another.
Gamers also listen to music, watch films, buy skincare and pick banks. Seeing where gaming sits in their lives opens new ways to sell, and new partners to work with.
We combine our own research with the best data provider in the market, then sit next to you while you use it.
60+ questions on gaming and esports: titles, habits, platforms, creators, events, sponsorship. Asked the same way every year.
Every respondent links to 70,000+ datapoints on media, brands, values and lifestyle. Gaming, seen in context.
A self-serve dashboard for your market, a full PDF report and executive summary, and Loadout analysts who know the space.
Gaming device used most
Top interests outside gaming
Watch esports every month
58%
vs 45% of all 16 to 34 internet users
What's in the data
Gaming is international. Gamers play with, and identify with, friends across borders. Every Loadout market sits in the same study, so you can read one country on its own or put several side by side.
A recontact design: the people who answer our gaming questions have already told GWI about the rest of their lives.
We find the target audience among people who already answered GWI's Core survey, and interview them again.
Their new answers sync with the Core data set, so the audience can be profiled against more than 70,000 datapoints.
A fresh blended sample tops up the base, so every segment has enough people to read with confidence.
From positioning to sponsorship to measuring what a campaign actually changed.
Pringles x Team BDS
People who saw the campaign were 19% more positive about Pringles' role in gaming than people who didn't.
PlayStation
Loadout research guided PlayStation's shift from talking about "esports" to "competitive gaming".
Audi
Loadout data shaped Audi's gaming and esports sponsorship strategy.
A top tournament organiser
Brand impact measured before and after the event, across 10 categories and 5 to 6 brand metrics each.
Clear scope, clear price. Each extra market comes at a discount.
Market study
The full Loadout Gaming Study plus GWI Core for one country, ready for any brand that wants in.
Brand study
Your category, your competitors, your questions, across the markets you sell in.
How a study runs
People who already took part in GWI's Core survey are invited back to answer the Loadout questions. A fresh blended sample tops up the base. Samples are 1,000 or 750 per market, weighted to be representative.
GWI tells you a lot about people in general. Loadout adds 60+ questions on gaming and esports that GWI doesn't ask, written by people who know the scene, and links them to everything GWI knows. You get both, plus analysts who can read them.
Yes, with a brand study. We write them with your team and agree the wording before fieldwork. Brands can also be added to the tracking on request.
Over 20 across Europe, LATAM, APAC and North America, including Belgium, the Netherlands, France, Germany, the UK, the US, Canada and Brazil. Ask about a market that isn't on the list, it can often be added.
Dashboard access to explore the data yourself, a full PDF report with an executive summary, infographics and visual assets, and an optional webinar or live presentation of the results.
No. Most of our clients aren't. Car makers, insurers, food and drink brands and gyms use Loadout to understand how to reach young audiences who spend their free time in games.
Thirty minutes is enough to agree what you need to know and which markets matter. We come back with scope, timing and a price.
Who you'll talk to